Content

Content

Writing

01.23: Videogame Atlas: Mapping Interactive Worlds Essay for koozArch: Un-built Imaginary07.22: Wallpaper feature: Three books chart the rise, impact, and scope of virtual worlds

06.22: Dezeen feature: Five videogames where architecture creates an ‘lifelike and immersive experience’

06.22: Kotaku feature: Videogame Atlas Is A Love Letter To Game Levels & Architecture

06.22: Videogame Atlas: Mapping Interactive Worlds Read-Only Memory/Volume limited edition launched for pre-orders now

06.22: Playing the Picturesque featured in the Bartlett School of Architecture’s Design Research Folios series, compiled for the REF 2021 research submission

05.22: For Disegno journal, Luke explores the hyper-saturated architecture of Japanese Medal Games

04.22: Thought piece on the Architecture of the Metaverse for The Conversation

03.22: World Games 2.0: an article reassessing Buckminster Fuller’s World Game accompanied by new game design concepts from You+Pea is published in Perspecta: the Yale Architectural Journal

09.21: How games challenge architectural simulation and visualisation in ‘Videogame Urbanism: Embracing the Entangled Architectural Spaces of Games and Gaming, and Exploring Their Meaning for the City’ for the new forA on the Urban Journal

07.21: Luke acts as Guest Producer on the Serpentine Galleries’ Future Art Ecosystems 2: Art x Metaverse

04.21: A book chapter, ‘The Allegorithmic Utopia of Videogame Urbanism’, exploring Sandra and Luke’s work with the Videogame Urbanism studio is included in the new book Intelligent Control: Disruptive Technologies published by RIBA Publishing

06.20: London Developers Toolkit discussed by Lluis Dura in The Architecture Machine: The Role of Computers in Architecture published by Birkhäuser

01.20: Luke’s article A machine for playing in: Exploring the videogame as a medium for architectural design is published in Design Studies journal

12.19: Videogame Urbanism: A Visual Manifesto feature in Volume 46: PLAYBOR


Exhibitions

11.23: New videogame commission and showcase as part of No Quarter 2023 at the NYU Game Center

12.22: The London Developers Toolkit Videogame at Playing Architecture, Arcam Amsterdam

09.22: Videogame Urbanism Film at zkm_gameplay exhibition at ZKM Center for Art and Media Karlsruhe, Germany

03.22: London Developers Toolkit game exhibited at Serious Fun, Architekturzentrum Wien, Vienna from 17.03.22 – 05.09.22

10.20 The London Developers Toolkit game exhibited at The Architecture Machine: The Role of Computers in Architecture at the Architekturmuseum der TUM, München from 14.10.20 – 06.06.21

12.19: Playing the Picturesque exhibited at Edge Arts Centre Bath, with additional site-specific folly + game

10.19: Peep-Pop City game exhibited in Leftfield Collection at EGX London

12.19: Playing the Picturesque exhibited at Royal Institute of British Architects, London, reviewed here

08.19: Church of Colocation game exhibited at Architecture Fringe, Glasgow


Talks

11.23: Luke + Sandra participate in Game Engine Cultures Workshop with the Centre for Culture and Everyday Life (CCEL) in Liverpool

11.23: Luke discusses map making processes from Videogame Atlas on BBC Radio 4’s Front Row

08.23: Sandra and Luke present their work as part of the Augmented Collaboration Summer School, KU Leuven Faculty of Architecture, Belgium

08.23: Keynote Talk at UrbanJam 02 Istanbul with Aks+ Future Studio

07.23: Sandra and Luke discuss Integrating Game-Thinking into Your Architectural Practice with Killscreen

07.23: Presenting at Virtual as Vilnius: Imaginaries and Technologies Shaping the City with Architektūros fondas, Lithuanian Culture Institute & London Festival of Architecture

03.23: Sandra and Luke speak at Game Developers Conference 2023 in San Francisco, presenting a talk entitled ‘Your Architecture Designs You: How Architectural Principles Impact Gameplay and Experience’

01.23: Sandra appears on BBC Radio 4’s Start the Week to discuss our Videogame Atlas book

11.22: Sandra and Luke speak at Princeton University for the symposium Games&& at the Lewis Center for the Arts and lead the Unreal engine workshop ‘Weird Worlds’ with Princeton students

11.22: Sandra and Luke speak at BLEND Festival in Amsterdam

06.22: Luke is a panellist for Serpentine Arts Technologies x UCL Research event, UCL Art Futures EVOLVE: Virtual panel on the Metaverse

09.21: Guest lecture at University of Cambridge School of Architecture ARCSOC

09.21: Presenting at Cyberia Conference 2021, Goethe Institut Pune, India

09.21: In conversation with Ghali Bouayad at the Japanese Association for Architectural Informatics

08.21: Discussing How game engines are transforming architecture for Dezeen x Epic Games

04.21: Presenting the Future of Videogame Urbanism at EPFL Lausanne, Switzerland

03.21: From Drawing Space to Game Space (and back again) lecture as part of Graphic Content, University of Toronto, Canada

11.20: Discussing Architecture Now: The History of the Computer in Architecture at the Architectuur Centrum Amsterdam, Netherlands as part of the Media Architecture Biennale

10.20: The Architecture Machine interview by Architekturmuseum der TUM

10.20: Interview with Simone de Rochefort by Polygon for the video Video game architecture is full of secrets

12.18: Presenting Videogame Urbanism: Prototyping Cities through Virtual Play at In The City Conference, Strelka Institute